Items | Antwerp: Help the Lost Boy – Self-Guided Mystery Walk
Antwerp: Help the Lost Boy – Self-Guided Mystery Walk
(5) Reviews
Important Information
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Infants and small children can ride in a pram or stroller
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Service animals allowed
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Public transportation options are available nearby
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Suitable for all physical fitness levels
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Bring a fully-charged smartphone
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You must have download the app and create an account first, using the same email you made the purchase with.
Cancellation policy
For a full refund, cancel at least 24 hours before the scheduled departure time.
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For a full refund, you must cancel at least 24 hours before the experience’s start time.
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Cut-off times are based on the experience’s local time.
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If you cancel less than 24 hours before the experience’s start time, the amount you paid will not be refunded.
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This experience requires a minimum number of travelers. If it’s canceled because the minimum isn’t met, you’ll be offered a different date/experience or a full refund.
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Any changes made less than 24 hours before the experience’s start time will not be accepted.
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A young boy stands alone on Groenplaats, confused and afraid. He doesn’t know his name, where he is, or how he got there - only that something isn’t right. Drawn into his mystery, you must follow cryptic clues through Antwerp’s charming Old Town to uncover the truth and bring him home.
This self-guided walking adventure blends exploration with puzzle-solving. Using your smartphone, you’ll uncover hidden clues, unlock surprising local stories, and experience iconic sites like the Cathedral of Our Lady and Vlaeykensgang. Go at your own pace—stop for a coffee, snap photos, or pause the game whenever you like.
What makes this tour unique? It’s a real-world mystery through Antwerp’s historic ce...
Highlights
3 hours and 33 minutes
Offered in German (Deutsch) & 4 Others
Free Cancellation
Mobile Ticket
3 hours and 33 minutes
Offered in German (Deutsch) & 4 Others
Free Cancellation
Mobile Ticket
What's Included
Storyline content based on the mysterious lost boy
Mobile access code
14 puzzle challenges
Flexibility to pause/resume anytime
Live tour guide
Meeting Points
Departure
Groenplaats
• Open the app and follow the instructions to reach the starting point.
• Go to Groenplaats, 2000 Antwerpen, België.
• Once at the location, you can start the activity.
Return
Itinerary
As you solve challenges, the story unfolds and exact directions on your phone will guide you to the next location. Enjoy a uniquely crafted story brought to you by our talented writers. Try a new type of experience, the perfect mix between a tour, outdoor escape game, and treasure hunt. After your booking, you will receive an email with instructions on how to download and play the game on your phone.
Antwerp: Help the Lost Boy – Self-Guided Mystery Walk
(5) Reviews
About
A young boy stands alone on Groenplaats, confused and afraid. He doesn’t know his name, where he is, or how he got there - only that something isn’t right. Drawn into his mystery, you must follow cryptic clues through Antwerp’s charming Old Town to uncover the truth and bring him home.
This self-guided walking adventure blends exploration with puzzle-solving. Using your smartphone, you’ll uncover hidden clues, unlock surprising local stories, and experience iconic sites like the Cathedral of Our Lady and Vlaeykensgang. Go at your own pace—stop for a coffee, snap photos, or pause the game whenever you like.
What makes this tour unique? It’s a real-world mystery through Antwerp’s historic ce...
Highlights
3 hours and 33 minutes
Offered in German (Deutsch) & 4 Others
Free Cancellation
Mobile Ticket
3 hours and 33 minutes
Offered in German (Deutsch) & 4 Others
Free Cancellation
Mobile Ticket
What's Included
Storyline content based on the mysterious lost boy
Mobile access code
14 puzzle challenges
Flexibility to pause/resume anytime
Live tour guide
Meeting Points
Departure
Groenplaats
• Open the app and follow the instructions to reach the starting point.
• Go to Groenplaats, 2000 Antwerpen, België.
• Once at the location, you can start the activity.